World of Darkness: Role-Playing Game Headed to Film, TV with Arrival Writer Eric Heisserer

World of Darkness

Courtesy of Paradox Interactive
World of Darkness launched in 1991 with the tabletop role-playing game Vampire: The Masquerade and expanded to titles such as Werewolf: The ApocalypseMage: The AscensionOrpheus and Hunter: The Reckoning.
The shared universe also comes from producer Christine Boylan, Hivemind and Paradox Interactive.
Eric Heisserer, who earned an Oscar nomination for penning 2016’s Arrival, is developing a shared universe based on the games that began life in the 1990s.He will work with Christine Boylan, a writer and producer on TV shows such as The PunisherCastle and Constantine, alongside production company Hivemind, known for The Witcher and The Expanse. They will work in concert with  Paradox Interactive, which has controlled the rights to the franchise since 2015.The games have spawned novels, comics, virtual reality experiences and board and card games. They feature monsters as the protagonists, and earned praise for their complicated themes and making heroes out of outsiders.

Its games and fandom are a place where women, POC, and the LGBTQI community feel welcome and we are very proud to bring these stories to life.”

Added Heisserer, “The legacy of these stories is way ahead of its time, inviting issues and perspectives other games ignored. This feels like the next step for genre.”

Heisserer just launched his expansive Netflix series Shadow and Bone, an ambitious adaptation of Leigh Bardugo’s novels, serving as showrunner.